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Patch 18.4notes 2026-10-06· data synced 2026-10-19

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Lux (Solar)
5

Lux (Solar)

Ability

Final Spark

Passive: On cast, all allies that share a trait with Lux gain {ManaCalc1} Ability Power Manamana. Active: Fire a laser towards the most enemies in a line that deals {MagicDamageCalc1} Ability Power magic damage, reduced by {DamageReductionPerUnit} for each enemy hit (minimum {MinimumFalloffDamageRatio}). Solar Bonus: Deal {SolarBonusDamageRatio} bonus damage. For each unique 3-star champion fielded, deal an additional {SolarBonusDamagePer3StarRadio} bonus damage.

Values in braces are scaling variables CommunityDragon does not resolve on this patch; the in-game tooltip has the numbers.

Base stats

By star level

Stat★★★★★★
HealthHealth90016202916
Attack DamageAttack damage406090
DPS (auto-attacks)AD × attack speed, before items, crits and armour324872
Attack SpeedAttack speed0.80.80.8
ArmorArmor454545
Magic ResistMagic resist454545
Attack RangeRange666
ManaManastart / to cast20 / 7020 / 7020 / 70
Critical Strike ChanceCrit chance25%25%25%

Health scales ×1.8 and attack damage ×1.5 per star; armour, magic resist, range, mana and attack speed do not. Ability damage also grows with stars, but Riot does not ship those numbers.

Synergies

Traits

  • 3Your champions gain a 5% Healthmax Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by {PercentIncreasePer3Star}% for each 3-star. {NumThreeStarThreshold1} : {Threshold1AttackSpeed}% and {Threshold1ArmorMagicResist} {NumThreeStarThreshold2} : Convert {Threshold2TrueDamageConversion}% of the bonus magic damage to true damage. {NumThreeStarThreshold3} : Every {Threshold3StarUpPeriod} seconds of combat, a 3-star champion ascends to 4-star.
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Items

Common builds

TFT Lab does not track item win rates and does not scrape the sites that do. For the current best-in-slot on Lux (Solar), check a stats site, then read the Items guide for how to decide when the BIS is not on the table.