Set 18 · Enchanted Wilds
Patch 18.4notes 2026-10-06· data synced 2026-10-19

Final Spark
Passive: On cast, all allies that share a trait with Lux gain {ManaCalc1}
mana.
Active: Fire a laser towards the most enemies in a line that deals {MagicDamageCalc1}
magic damage, reduced by {DamageReductionPerUnit} for each enemy hit (minimum {MinimumFalloffDamageRatio}).
Solar Bonus: Deal {SolarBonusDamageRatio} bonus damage. For each unique 3-star champion fielded, deal an additional {SolarBonusDamagePer3StarRadio} bonus damage.
Values in braces are scaling variables CommunityDragon does not resolve on this patch; the in-game tooltip has the numbers.
By star level
| Stat | ★ | ★★ | ★★★ |
|---|---|---|---|
| 900 | 1620 | 2916 | |
| 40 | 60 | 90 | |
| DPS (auto-attacks)AD × attack speed, before items, crits and armour | 32 | 48 | 72 |
| 0.8 | 0.8 | 0.8 | |
| 45 | 45 | 45 | |
| 45 | 45 | 45 | |
| 6 | 6 | 6 | |
| 20 / 70 | 20 / 70 | 20 / 70 | |
| 25% | 25% | 25% |
Health scales ×1.8 and attack damage ×1.5 per star; armour, magic resist, range, mana and attack speed do not. Ability damage also grows with stars, but Riot does not ship those numbers.
Traits
- 3Your champions gain a 5%
max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
1 : Increase shield and magic damage by {PercentIncreasePer3Star}% for each 3-star.
{NumThreeStarThreshold1} : {Threshold1AttackSpeed}% and {Threshold1ArmorMagicResist}
{NumThreeStarThreshold2} : Convert {Threshold2TrueDamageConversion}% of the bonus magic damage to true damage.
{NumThreeStarThreshold3} : Every {Threshold3StarUpPeriod} seconds of combat, a 3-star champion ascends to 4-star.
Common builds
TFT Lab does not track item win rates and does not scrape the sites that do. For the current best-in-slot on Lux (Solar), check a stats site, then read the Items guide for how to decide when the BIS is not on the table.














