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Guides

Set-agnostic fundamentals written for players who know the vocabulary and want the reasoning. Each guide ends with the drill that trains it and a short list of habits to check in your next game.

Economy & tempo

Gold, XP, rolling. The three levers and how they trade against each other.

Board & items

Items, augments, positioning: turning gold into a board that wins fights.

Reading the game

Scouting, HP, stage plans, pivots: the decisions that depend on the other seven players.

Set-specific

Set 18 · Enchanted Wilds hub

Champions, traits, items and augments generated from the live game data, plus whatever set notes have been written so far.