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Patch 18.4notes 2026-10-06· data synced 2026-10-19

The set's main mechanic: one-shot effects that appear in the rightmost slot of every other shop, one purchase per round, priced by stage and stronger as the game goes on. See the overview for how they work. Effects and numbers come from the game files. Gold costs and appearance stages are not in the files; they are read daily from lolchess's public table (last 2026-10-19). Tier badges are opinion from launch guides. Icons are the set's placeholder art on this patch.

165 shown · cost known for 163
  • Lucky 77Gold6-1 to 10-1
    Lucky 7S
    Shop

    Gain 7 shop rerolls.

    Num Rerolls: 7

  • Three Me10Gold3-1 to 4-1
    Three MeS
    Champion

    Gain a random 2-star 3-cost champion.

  • Grandmaster18Gold6-1 to 10-1
    GrandmasterS
    Champion

    Gain a random 2-star 5-cost champion.

  • Circle of Elders45Gold6-1 to 10-1
    Circle of EldersS
    Champion

    Gain one of each 5-cost champion.

  • Abandon Ship0Gold3-1 to 3-4
    Abandon ShipA
    GoldShop

    Sell your board and bench, gain 6 gold and 8 rerolls.

    Gold: 6 · Rerolls: 8

  • Doodad Jar0Gold2-1 to 2-7
    Doodad JarA
    Combat

    Gain {Boost1_Num} consumable that gives permanent ArmorArmor and Magic ResistMagic Resist or HealthHealth.

  • Early Fix0Gold2-1 to 2-7
    Early FixA
    Item

    Gain 1 Item Reforger.

    Num Reforgers: 1

  • Knick-Knack Jar0Gold2-1 to 2-7
    Knick-Knack JarA
    Combat

    Gain {Boost1_Num} consumable that gives permanent Attack DamageAttack Damage or Attack SpeedAttack Speed.

  • Major Polymorph0Gold4-2 to 5-7
    Major PolymorphA
    Utility

    A random 4-cost you own permanently transforms into a 5-cost.

  • Peddler0Gold4-2 to 5-7
    PeddlerA
    GoldItemShop

    Open a random item store. Random items cost 0 to {TooltipMaxCostOfItem} gold.

  • Prolific Power0Gold4-2 to 10-1
    Prolific PowerA
    Combat

    Your champions gain 4% Attack DamageAttack Damage and Ability PowerAbility Power.

    ADAP: 0.04

  • Thingamajig Jar0Gold2-1 to 2-7
    Thingamajig JarA
    Combat

    Gain {Boost1_Num} consumable that gives permanent Ability PowerAbility Power or Mana RegenerationMana Regen.

  • Golden Goose1Gold4-2 to 5-7
    Golden GooseA
    GoldCombat

    Gain {GoldEarned} gold for every {EarnGoldForEveryNDamage} damage your highest damage champion deals.

  • Pocket Change1Gold3-1 to 4-1
    Pocket ChangeA
    Gold

    Your one-star champions drop {GoldOnDeath} gold on death.

  • Cutpurse2Gold3-5 to 4-7
    CutpurseA
    GoldCombat

    Every 5 seconds, your champions have a {PercentChance}% chance to drop {GoldDrop} Gold.

    Timer: 5

  • Hero's Entrance2Gold6-1 to 10-1
    Hero's EntranceA
    ItemCombat

    After {UnitJoinDelay} seconds, the leftmost benched champion joins combat and gains {NumRecItems} recommended items.

  • Hireling2Gold6-1 to 10-1
    HirelingA
    ItemCombat

    A temporary {StarLevel}-star 5-cost with {NumRecommendedItems} recommended items joins your team.

    Unit Tier: 5 · star Level: 1

  • Slow Study2Gold3-5 to 4-7
    Slow StudyA
    Gold

    For each ally champion alive after {WaitTime} seconds, gain {XPAdded} XP.

  • Starting Town2Gold2-1 to 3-4
    Starting TownA
    Shop

    Reroll your shop with all 2-star 1-cost champions.

  • Apprentice3Gold2-1 to 2-7
    ApprenticeA
    Champion

    Gain a random 2-star 1-cost champion.

  • Border Village3Gold3-1 to 4-1
    Border VillageA
    Shop

    Reroll your shop with all 2-star 2-cost champions.

  • Combust3Gold5-1 to 10-1
    CombustA
    Combat

    Your champions explode on death, dealing {maxHealthExplosionDamage}% HealthMax Health magic damage.

  • Roly-Polys3Gold3-1 to 4-1
    Roly-PolysA
    Shop

    For each ally champion alive after {WaitTime} seconds, gain a reroll.

  • Forest Twins4Gold2-1 to 2-7
    Forest TwinsA
    Champion

    Gain 2 copies of a 2-cost champion you don't have.

  • Idle Craftsman4Gold3-1 to 4-1
    Idle CraftsmanA
    Item

    A component on your bench turns into a completed item it builds.

  • Late Bloomer4Gold4-2 to 5-7
    Late BloomerA
    Combat

    A temporary {StarLevel}-star 1-cost joins your team.

    Unit Tier: 1 · star Level: 3

  • Middle Path4Gold3-5 to 4-7
    Middle PathA
    Shop

    Reroll your shop with all 2-star 3-cost champions.

  • Refreshing Light6Gold3-5 to 4-7
    Refreshing LightA
    GoldShop

    Gain a free reroll per star level of each unique Solar champion.

  • Smurfing6Gold3-5 to 4-1
    SmurfingA
    Champion

    Gain a random 5 cost champion.

  • Hero Of Prophecy35Gold6-1 to 10-1 once per game
    Hero Of ProphecyA
    Champion

    Gain a 5-cost champion. Gain them again each round FOREVER.

  • Bark Armor0Gold2-1 to 2-7
    Bark ArmorB
    Combat

    Your champions gain 150 shield for 10 seconds.

    Duration: 10 · Shield Amount: 150

  • Curio Cart0Gold3-1 to 4-7
    Curio CartB
    GoldItemShop

    Open an item store. Items cost 0 to {TooltipMaxCostOfItem} gold.

  • Life Debt0Gold5-1 to 10-1
    Life DebtB
    GoldCombat

    Gain {GoldPerMissingHealth} gold for every {MissingHealthAmount} missing Player HealthHealth.

  • Minor Polymorph0Gold2-1 to 3-4
    Minor PolymorphB
    Utility

    A random 1-cost you own permanently transforms into a 2-cost.

  • Polymorph0Gold2-1 to 4-1
    PolymorphB
    Utility

    A random 2-cost you own permanently transforms into a 3-cost.

  • Salvager0Gold4-2 to 5-7
    SalvagerB
    Item

    Any units you bench have items removed and broken apart.

  • Verdant Vitality0Gold4-2 to 10-1
    Verdant VitalityB
    Combat

    Your champions gain 50 HealthHealth.

    Health Amount: 50

  • Big Boom1Gold3-1 to 4-1
    Big BoomB
    Combat

    The first ally to die explodes, dealing {maxHealthExplosionDamage}% HealthMax Health magic damage.

  • Borrowed Gear1Gold3-1 to 4-7
    Borrowed GearB
    ItemCombat

    At the start of combat, a champion gains a temporary recommended item.

  • Doodad Bag1Gold3-1 to 4-1
    Doodad BagB
    Combat

    Gain {Boost2_Num} consumables that give permanent ArmorArmor and Magic ResistMagic Resist or HealthHealth.

  • Fertilize1Gold2-1 to 3-4
    FertilizeB
    GoldCombat

    Gain {XPonDeath} XP for each enemy that dies.

  • Flash Fire1Gold3-5 to 5-7
    Flash FireB
    Shop

    Reroll your shop. Inferno lights {FireSlots} shop slots on fire, upgrading them.

  • Iron Core1Gold4-2 to 5-7
    Iron CoreB
    Combat

    Your front center champion gains {MaxHealthPerFrontRowUnit}% HealthMax Health per front-row unit.

  • Killer's Regret1Gold5-1 to 10-1
    Killer's RegretB
    Combat

    Your first 3 champions to die stun their killer for 1.5 seconds.

    Num Units: 3 · Stun Duration: 1.5

  • Knick-Knack Bag1Gold3-1 to 4-1
    Knick-Knack BagB
    Combat

    Gain {Boost2_Num} consumables that give permanent Attack DamageAttack Damage or Attack SpeedAttack Speed.

  • Mitosis1Gold2-1 to 2-7
    MitosisB
    Champion

    Gain a Tiny Champion Duplicator.

  • Nature's Wrath1Gold6-1 to 10-1
    Nature's WrathB
    ItemCombat

    Kill EVERYONE without an item after {KillDelay} seconds.

  • Search Party1Gold3-5 to 4-7
    Search PartyB
    Utility

    Each of your shops has a 4-cost in it this round until you buy one.

  • Starfall1Gold3-1 to 4-1
    StarfallB
    Shop

    The first {ShopLimit} times you reroll your shop this round, the lowest cost champion becomes 2-star.

  • Thingamajig Bag1Gold3-1 to 4-1
    Thingamajig BagB
    Combat

    Gain {Boost2_Num} consumables that give permanent Ability PowerAbility Power or Mana RegenerationMana Regen.

  • Aftershock2Gold4-2 to 10-1
    AftershockB
    Combat

    After 8 seconds, stun all enemies for 1.5 seconds.

    Activation Delay: 8 · Stun Duration: 1.5

  • All Threes2Gold3-5 to 4-7
    All ThreesB
    Shop

    Reroll your shop with all 3-cost champions.

  • Freeroller2Gold2-1 to 4-1
    FreerollerB
    Shop

    Gain 2 rerolls.

    Rerolls: 2

  • Ironwood2Gold4-2 to 10-1
    IronwoodB
    Combat

    Enemies attacking your highest Healthhealth champion deal 14% less damage.

    Damage Reduction: 0.14

  • Moonlight Ritual2Gold3-1 to 4-7
    Moonlight RitualB
    Combat

    Your lowest star 1-cost or 2-cost champion stars up in combat.

  • Nature's Ally2Gold4-2 to 10-1
    Nature's AllyB
    Utility

    Every {ChampionDeathsPerSummon} ally deaths, summon a random Riftbeast.

  • Petrified Dummy2Gold3-1 to 4-7
    Petrified DummyB
    Combat

    Your first champion to die turns into a {StatueHealth} HealthHealth dummy with their defenses.

  • Propagate2Gold2-1 to 4-1
    PropagateB
    Champion

    Gain a copy of the first allied champion to die.

  • Quicken2Gold3-5 to 4-7
    QuickenB
    Combat

    On cast, your champions gain 30% Attack SpeedAttack Speed for 4 seconds.

    Attack Speed Gain: 0.3 · Duration: 4

  • Revenge2Gold5-1 to 10-1
    RevengeB
    Combat

    Whenever an ally dies, your champions gain 4% stacking Damage AmplificationDamage Amp.

    Damage Amplification+4%Dmg amp
  • Solitude's Cloak2Gold5-1 to 10-1
    Solitude's CloakB
    Combat

    Champions with no adjacent allies gain {MaxHPBuff}% HealthMax Health and 10% Damage AmplificationDamage Amp.

    Damage Amplification+10%Dmg amp
  • Stand Alone2Gold3-5 to 10-1
    Stand AloneB
    Combat

    Champions alone in their row gain 15% HealthHealth and 15% Damage AmplificationDamage Amp.

    Health+0.15HPDamage Amplification+15%Dmg amp
  • All Fours3Gold5-1 to 5-7
    All FoursB
    Shop

    Reroll your shop with all 4-cost champions.

  • Barrier3Gold5-1 to 10-1
    BarrierB
    Combat

    Allies gain 1250 Shield, decaying over 6 seconds.

    Duration: 6 · Shield: 1250

  • Blaze3Gold5-1 to 10-1
    BlazeB
    Combat

    Fire spreads across the board, dealing true damage to enemies.

  • Blood and Iron3Gold3-1 to 4-1
    Blood and IronB
    Item

    After {NumDeathsToProc} champion deaths, gain a component anvil.

  • Doodad Sack3Gold5-1 to 10-1
    Doodad SackB
    Combat

    Gain {Boost3_Num} consumables that give permanent ArmorArmor and Magic ResistMagic Resist or HealthHealth.

  • Fellowship3Gold5-1 to 10-1
    FellowshipB
    Combat

    Champions gain 4% HealthMax Health Shield and 4% Damage AmplificationDamage Amp per adjacent ally.

    Damage Amplification+4%Dmg amp

    Max Health Shield: 0.04

  • Flow3Gold4-2 to 10-1
    FlowB
    Combat

    Your champions are unstoppable and gain 15% Attack SpeedAttack Speed for 10 seconds.

    Attack Speed: 0.15 · Duration: 10

  • Knick-Knack Sack3Gold5-1 to 10-1
    Knick-Knack SackB
    Combat

    Gain {Boost3_Num} consumables that give permanent Attack DamageAttack Damage or Attack SpeedAttack Speed.

  • Lost Travelers3Gold2-1 to 2-7
    Lost TravelersB
    GoldChampion

    Gain 3 gold worth of random champions.

  • Mercenary Force3Gold4-2 to 5-7
    Mercenary ForceB
    GoldCombat

    Gain 3% Damage AmplificationDamage Amp for every {PerXGold} gold you have.

    Damage Amplification+3%Dmg amp
  • Ride the Wave3Gold4-2 to 5-7
    Ride the WaveB
    ShopCombat

    The next 2 rerolls this round will have {NumUnitsPerShop}+ champions fielded last combat.

    Num Shops: 2

  • Rolling Bones3Gold3-1 to 4-7
    Rolling BonesB
    GoldShopCombat

    You have a {RerollChanceOnKill}% chance to get a free reroll with each kill.

  • Scrappy3Gold4-2 to 5-7
    ScrappyB
    ItemCombat

    Combat start: 2 champions without items gain a temporary recommended item.

    Num Champs: 2

  • Thingamajig Sack3Gold5-1 to 10-1
    Thingamajig SackB
    Combat

    Gain {Boost3_Num} consumables that give permanent Ability PowerAbility Power or Mana RegenerationMana Regen.

  • Heroic Sacrifice5Gold4-2 to 5-7
    Heroic SacrificeB
    Combat

    Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

    Num Allies: 3

  • Booster Shot6Gold5-1 to 10-1
    Booster ShotB
    Combat

    Up to {NumChampsToStarUp} 1-star champions temporarily star up during combat.

  • Forest Guide6Gold2-1 to 2-7
    Forest GuideB
    Champion

    Gain a random 4-cost champion.

  • Journeyman6Gold2-1 to 3-4
    JourneymanB
    Champion

    Gain a random 2-star 2-cost champion.

  • Grow Up7Gold3-1 to 4-7
    Grow UpB
    Gold

    Gain 10 XP.

    XP: 10

  • All Fives8Gold6-1 to 10-1
    All FivesB
    Shop

    Reroll your shop with all 5-cost champions.

  • Big Guns8Gold4-2 to 4-7
    Big GunsB
    Champion

    Gain 2 random 1-star 4-cost champions.

  • Clone Companion?Gold
    Clone CompanionB
    Combat

    Clone your highest damage champion. The clone deals 20% damage.

    Clone Damage Multiplier: 0.2

  • All Ones0Gold2-1 to 2-7
    All OnesC
    Shop

    Reroll your shop with all 1-cost champions.

  • Beggar's Wisp0Gold2-1 to 10-1
    Beggar's WispC
    GoldShop

    The wilds couldn't find a wisp for you this roll. Gain 3 gold.

    Gold: 3

  • Coin Flip0Gold2-1 to 2-7
    Coin FlipC
    Gold

    Flip a coin, gain {GoldIfHeads} gold if it's heads.

  • Found Friend0Gold2-1 to 2-7
    Found FriendC
    Utility

    Gain a temporary Training Dummy with a Giant's Belt.

  • Stealthy0Gold4-2 to 5-7
    StealthyC
    Utility

    Your 3 strongest Fighters or Assassins are untargetable for 6 seconds.

    Num Champions: 3 · Untargetable Duration: 6

  • All Twos1Gold2-1 to 3-4
    All TwosC
    Shop

    Reroll your shop with all 2-cost champions.

  • Backrow Star1Gold4-2 to 10-1
    Backrow StarC
    Combat

    A random back row champion gains 85% Attack SpeedAttack Speed for 7 seconds.

    ASDuration: 7 · ASMultiplier: 0.85

  • Blast Potion1Gold3-1 to 4-7
    Blast PotionC
    Utility

    Gain a temporary equippable Blast Potion.

  • Blast Potion1Gold3-1 to 4-7
    Blast PotionC
    Item

    Gain a temporary equippable Radiant Blast Potion.

  • Bunch-o'-Belts1Gold3-5 to 4-7
    Bunch-o'-BeltsC
    Combat

    Your allies gain {NumBeltsToGrant} temporary, non-removable Giant's Belts.

  • Essence Theft1Gold2-1 to 4-1
    Essence TheftC
    Combat

    Gain 50% bonus Coven Essence this combat.

    Bonus: 0.5

  • Experienced1Gold2-1 to 2-7
    ExperiencedC
    Gold

    Gain 2 XP.

    XP: 2

  • Flip Frenzy1Gold3-1 to 4-1
    Flip FrenzyC
    Gold

    Flip a coin, gain {GoldIfHeads} gold if it's heads. Continue until you flip tails.

  • Forest Mage1Gold3-5 to 10-1
    Forest MageC
    Shop

    Fill your shop with Wisps. You can only buy one.

  • Health Potion1Gold3-1 to 4-7
    Health PotionC
    Combat

    Gain a tempoary equippable HealthHealth Potion.

  • Health Potion1Gold3-1 to 4-7
    Health PotionC
    ItemCombat

    Gain a temporary equippable Radiant HealthHealth Potion.

  • Hugify1Gold3-1 to 4-1
    HugifyC
    Combat

    Your highest HealthHealth unit grows, gaining 350 HealthHealth.

    Health+350HP
  • Hummingbird1Gold3-1 to 4-1
    HummingbirdC
    Combat

    Your highest Attack SpeedAttack Speed unit shrinks, gaining 20% Attack SpeedAttack Speed.

    ASGain: 0.2

  • Improved Reach1Gold5-1 to 10-1
    Improved ReachC
    Utility

    Your Fighters gain 1 range.

    Range Increase: 1

  • Lesser Chaos1Gold2-1 to 3-4
    Lesser ChaosC
    Utility

    Cast a random Wisp.

  • Lightning Strike1Gold4-2 to 5-7
    Lightning StrikeC
    Combat

    Deal 10% HealthMax Health true damage to all enemies.

    HPPercent Damage: 0.1

  • Mana Potion1Gold3-1 to 4-7
    Mana PotionC
    Combat

    Gain a temporary equippable ManaMana Potion.

  • Mana Potion1Gold3-1 to 4-7
    Mana PotionC
    ItemCombat

    Gain a temporary equippable Radiant ManaMana Potion.

  • Petrify Shields1Gold4-2 to 4-7, 6-1 to 10-1
    Petrify ShieldsC
    Combat

    {ChillAmount}% Slow enemies and reduce their shields by 20% for 10 seconds.

    Duration: 10 · Shield Multiplier: 0.2

  • Potted Lifebloom1Gold3-1 to 4-7
    Potted LifebloomC
    Utility

    Gain a temporary Lifebloom.

  • Potted Stonebark1Gold3-1 to 4-7
    Potted StonebarkC
    Utility

    Gain a temporary Stonebark Tree.

  • Rain1Gold3-1 to 4-7
    RainC
    Combat

    Your team gains 1 Mana RegenerationMana Regen.

    Mana Regeneration+1Mana regen
  • Tattered Armor1Gold3-5 to 4-7
    Tattered ArmorC
    Combat

    {ShredSunderPercent}% Shred and Sunder enemies for 10 seconds.

    Duration: 10

  • Ultra Ascension1Gold3-1 to 4-1
    Ultra AscensionC
    Combat

    After 25 seconds, allies gain 300% Damage AmplificationDamage Amp.

    Damage Amplification+300%Dmg amp

    Activation Delay: 25

  • Barter2Gold3-5 to 5-7
    BarterC
    Gold

    The next champion sold this round sells for {SellMultiplier}% gold.

  • Blood Money2Gold3-1 to 4-7
    Blood MoneyC
    GoldChampionCombat

    Gain {GoldOnDeath} gold for every champion you kill.

  • Counterspell2Gold5-1 to 10-1
    CounterspellC
    Combat

    Increase all enemies' Max ManaMana by 15 until their next cast.

    Mana Increase: 15

  • Die Roll2Gold3-1 to 4-1
    Die RollC
    GoldShop

    Roll a six-sided die. Gain gold equal to the result.

  • Downpour2Gold5-1 to 10-1
    DownpourC
    Combat

    Your team gains 2 Mana RegenerationMana Regen.

    Mana Regeneration+2Mana regen
  • Homing Fireflies2Gold3-5 to 10-1
    Homing FirefliesC
    Combat

    Your Casters spawn a firefly per {ManaPerFirefly} ManaMana spent. Each deals {FireflyDamage} magic damage.

  • Killing Frenzy2Gold5-1 to 10-1
    Killing FrenzyC
    Combat

    Fighters execute targets under 12% HealthHealth. They gain {OnKillAtkSpdAmount}% Attack SpeedAttack Speed on kill.

    Execute Threshold: 12

  • Living Soil2Gold4-2 to 5-7
    Living SoilC
    Combat

    Every {RootFrequency} seconds, roots stun an enemy for 1 second.

    Root Duration: 1

  • Mana-Rich Soil2Gold5-1 to 10-1
    Mana-Rich SoilC
    Combat

    Your Casters have {MaxManaMultiplier}% reduced Max ManaMana.

  • Marksmen's Gale2Gold4-2 to 10-1
    Marksmen's GaleC
    Combat

    Your Marksmen's attacks grant 3% stacking Attack SpeedAttack Speed.

    Attack Speed: 0.03

  • Moonrise2Gold4-2 to 5-7
    MoonriseC
    Utility

    After 8 seconds, increase Lunar's effects by {IncreaseRatio}%.

    Activation Delay: 8

  • Phantom Armor2Gold3-1 to 5-7
    Phantom ArmorC
    Combat

    Gain a temporary Warmog's ArmorArmor.

  • Phantom Splash2Gold4-2 to 10-1
    Phantom SplashC
    Combat

    Combat start: Up to {NumTraitsActivated} inactive traits activate at the lowest level.

  • Phantom Vest2Gold3-1 to 5-7
    Phantom VestC
    Utility

    Gain a temporary Bramble Vest.

  • Plated Shields2Gold5-1 to 10-1
    Plated ShieldsC
    Combat

    Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

    Bonus Shield Percent: 0.15 · Shield Amount: 150 · Shield Duration: 10

  • Potioncraft2Gold5-1 to 10-1
    PotioncraftC
    Utility

    Gain three temporary equippable Potions.

  • Preppers2Gold3-1 to 5-7
    PreppersC
    ItemCombat

    Your stacking items start next combat partially stacked.

  • Resistant2Gold4-2 to 10-1
    ResistantC
    Combat

    Tanks reduce instances of incoming damage by {FlatDmgBlock}.

  • Snacktime!2Gold4-2 to 10-1
    Snacktime!C
    Combat

    The BFF eats enemies he damages under 16% HealthMax Health.

    Execute Threshold: 0.16

  • Sunfire Sorcery2Gold3-5 to 4-7
    Sunfire SorceryC
    Combat

    Burn and Wound enemies for 10 seconds.

    Duration: 10

  • Supercritical2Gold4-2 to 10-1
    SupercriticalC
    Combat

    Allies with Precision gain 25% Critical Strike DamageCritical Strike Damage.

    Crit Damage: 0.25

  • Terraforming2Gold4-2 to 10-1
    TerraformingC
    Combat

    Gain {Seeds} seeds at start of combat.

  • Trophy Hunter2Gold2-1 to 4-7
    Trophy HunterC
    Combat

    Next player combat, your Rivals' takedowns count twice.

  • Wrapped In Thorns2Gold3-5 to 10-1
    Wrapped In ThornsC
    Combat

    Your Tanks reflect {DamageReflectionMult}% of damage taken to adjacent enemies every {ReflectFrequency} seconds.

  • Yordle Spirit2Gold4-2 to 5-7
    Yordle SpiritC
    Combat

    Allies have a 99% chance to dodge attacks for 4 seconds.

    Dodge Chance: 99 · Duration: 4

  • Bear's Visit3Gold3-5 to 5-7
    Bear's VisitC
    Combat

    Gain the Bear Primal buff for this combat.

  • Bronze Spoon3Gold2-1 to 4-1
    Bronze SpoonC
    Gold

    Gain 4 XP.

    XP: 4

  • Bulwark3Gold4-2 to 10-1
    BulwarkC
    Combat

    Your Tanks gain a 20% HealthMax Health shield upon falling below 50% HealthHealth.

    Health Threshold: 0.5 · Shield Percent Health: 0.2

  • Diversified3Gold4-2 to 5-7
    DiversifiedC
    Combat

    Your team gains {AddedHealth} HealthHealth for each active non-unique trait.

  • Giant's Aura3Gold5-1 to 10-1
    Giant's AuraC
    Combat

    Your highest HealthHealth ally deals 2% Healthmax Health damage per second in an area.

    Damage: 0.02

  • Heated Rivalry3Gold2-1 to 2-7
    Heated RivalryC
    Combat

    Gain a Rengar or a Kha'Zix. They gain {NumStacks} takedowns.

  • Lightning Storm3Gold5-1 to 10-1
    Lightning StormC
    Combat

    Every 1 second deal 5% HealthMax Health true damage to an enemy.

    Frequency: 1 · HPPercent Damage: 0.05

  • Marksmen's Marks3Gold5-1 to 10-1
    Marksmen's MarksC
    Combat

    Your Marksmen have a 30% chance to double attack.

    Double Attack Chance: 0.3

  • Payday3Gold3-5 to 4-7
    PaydayC
    GoldCombat

    For each ally champion that survives combat, gain {GoldPerSurvivor} Gold.

  • Phantom Gloves3Gold3-1 to 5-7
    Phantom GlovesC
    Item

    Gain a temporary Thief's Gloves.

  • Radiantize3Gold5-1 to 10-1
    RadiantizeC
    Item

    After 8 seconds, 1 random equipped item temporarily becomes Radiant.

    Delay: 8 · Num Items: 1

  • Regeneration3Gold3-5 to 4-7
    RegenerationC
    Combat

    Your team heals 1% Healthmax Health per second.

    Heal Per Second: 0.01

  • Training Yard3Gold4-2 to 5-7
    Training YardC
    Item

    Gain 2 Training Dummies each with a random tank item.

    Num Dummies: 2

  • Treetop Archers3Gold5-1 to 10-1
    Treetop ArchersC
    Combat

    Archers fire from the trees, dealing {PhysicalDamagePerVolley} physical damage every {VolleyFrequencyInSeconds} seconds.

  • Tremors3Gold5-1 to 10-1
    TremorsC
    Combat

    Every {StunInterval} seconds, Stun enemies for 1 second.

    Stun Duration: 1

  • Turtle's Visit3Gold3-5 to 5-7
    Turtle's VisitC
    Combat

    Gain the Turtle Primal buff for this combat.

  • Giant Growth4Gold5-1 to 10-1
    Giant GrowthC
    Combat

    Your highest HealthHealth unit grows, gaining {HPGain} HealthHealth.

  • Greater Chaos4Gold5-1 to 10-1
    Greater ChaosC
    Utility

    Cast {NumCharms} random Wisps.

  • Infliction4Gold5-1 to 10-1
    InflictionC
    Combat

    Slow, Burn, Shred, and Sunder enemies for 8 seconds.

    Duration: 8

  • Jungling4Gold3-1 to 4-7
    JunglingC
    Shop

    Overrun the shop with Riftbeasts.

  • Hand Of Baron6Gold5-1 to 10-1
    Hand Of BaronC
    Combat

    Your team gains Baron Buff, increasing their stats.

  • Solar Gift6Gold2-1 to 3-4
    Solar GiftC
    Utility

    Gain a Leona, Sejuani, and Kayle

  • Animate Shop8Gold4-2 to 5-7
    Animate ShopC
    Shop

    For 18 seconds, your shop rerolls for free every 2 seconds.

    Duration: 18 · Period: 2

  • Drizzle0Gold4-2 to 5-7
    Drizzle
    Combat

    After 8 seconds of combat, your team gains {ManaToGain} ManaMana.

    Delay: 8

  • Grove Armor0Gold4-2 to 5-7
    Grove Armor
    Combat

    Your highest HealthHealth champion gains 15 ArmorArmor and 15 Magic ResistMagic Resist.

    Bonus Armor: 15 · Bonus MR: 15

  • Returning Friend0Gold4-2 to 5-7
    Returning Friend
    Utility

    Gain a temporary Training Dummy with two Giant's Belts.

  • True Friendship?Gold
    True Friendship
    GoldItemCombat

    Gain {GoldForPlayer} gold and a Magnetic Remover. Your opponent gains {GoldForEnemy} gold and a Magnetic Remover.