Set 18 · Enchanted Wilds
Patch 18.4notes 2026-10-06· data synced 2026-10-19

Spirit Rift
Fire an arrow through the most enemies in a line that deals {PhysicalDamageCalc1}
physical damage, reduced by {DamageFalloffPerEnemy} per enemy hit (minimum {MinDamagePercent}). If no enemies are hit refund {ManaRefund} of
mana spent.
The arrow leaves a trail for {RiftDuration} seconds that deals {PhysicalDamageCalc2}
+ {MaxHealthDamagePerSecond}
max Health physical damage per second to enemies within and {ChillPercent}% Slows them.
Slow: Reduce
Attack Speed
Values in braces are scaling variables CommunityDragon does not resolve on this patch; the in-game tooltip has the numbers.
By star level
| Stat | ★ | ★★ | ★★★ |
|---|---|---|---|
| 900 | 1620 | 2916 | |
| 75 | 113 | 169 | |
| DPS (auto-attacks)AD × attack speed, before items, crits and armour | 60 | 90 | 135 |
| 0.8 | 0.8 | 0.8 | |
| 45 | 45 | 45 | |
| 45 | 45 | 45 | |
| 6 | 6 | 6 | |
| 0 / 80 | 0 / 80 | 0 / 80 | |
| 25% | 25% | 25% |
Health scales ×1.8 and attack damage ×1.5 per star; armour, magic resist, range, mana and attack speed do not. Ability damage also grows with stars, but Riot does not ship those numbers.
Traits
Common builds
TFT Lab does not track item win rates and does not scrape the sites that do. For the current best-in-slot on Ashe, check a stats site, then read the Items guide for how to decide when the BIS is not on the table.













